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Person responsible within the
meaning of the Press Act
Matthias Dittrich
Liselotte-Herrmann-Str. 36
10407 Berlin, Germany
Matthias Dittrich is an interaction design student, who studing at the University of Applied Sciences Potsdam in Germany. His work areas are usability engineering and human-computer interaction, evaluation, analyzing, structuring and visualizing data.
Furthermore Matthias Dittrich has about 7 years experience in planning, designing and implementing of web applications.
Shirtless Others is a poem written by Jason Ockert. For the born magazine I was asked to do a poem visualization for Jasons poem. The poem is about a man caught in a dead relationship. While being on a vacation trip with his girl fiend he realized how fare and disconnected he is from her and how unable to change his situation. The visualization tries to provide a an generic beach situation turning in an nightmare while processing through the story of the poem. To process the story the user has to cut the belly of shark in the middle of the scene. The approach was to create an interactive and immersive experience which transports the moods and feelings of Jasons poem.
The distance comparator is a iphone running app concept, that combines data tracking with a buddy list like Skype. In these fast moving times, sticking with his friends at one place becomes difficult, this includes people how motivates us to stay in a challenging sports environment. This app tries to solve some of this issues by tracking the users progress and compare himself with his friends, independent form time or place. The home screen provides and simple overview about the ran kilometers compared to each other. The idea is to motivated people by showing this, using the native need for challenge.
For the 20th annual of the falling of the berlin wall the Berliner Morgenpost launched an application to provide several informations about this event. The application was created by the Berlin design agency Einhorn Solutions. I've had the chance to add some ideas and knowledge to this project. To give the users a realistic experience of this time, we rebuild different place of the Berlin wall, as a 3D Model in papervision. This enables the visitors to walk through these places in the past and now to see the changes of berlin in this timeperiod.
clr-berlin.com is a corporation website for the Berlin cosmetic manufacturer CLR. It's a slim and simple site, which takes focus on the content. The site is connected to a content management system to keep it up to date. To administrate the product portfolio the system was upgraded with a product management addon. Furthermore we develop a system to manage the contacts of the different offices all over the world, which are presented in a flash world map. The site was designed and realized during my work at the agency "agenturtypen".
During a course of creative-training an existing product or trade ought to be improved. Our starting product was fit – a dishwashing liquid. We wanted to create one that looks like an accessoire (in the kitchen). First of all we turned the ordinary plastic bottle into a vase. Through seperate buyable plastic plants a special fragrance is added to the scentless liquid. The new fit -flower is customizable because of its possiblity to decide between different flavoures and its eco-friendly refill-system.
For the five-year-old birthday of the designer list (mail distributor of the FHP) visualisations of the email data bank were made. The aim of the work was to show when and how fast emails were answered, in addition all emails of a weekday were shown in a 24-hours-time strip. The answer-mails are shown by an arc to the origin mail. To show the answer delay about one day, 48 hours are visualised.
NERDscape is a geographical visualisation of the Internet platform nerdmade (still at work). German universities, which deal with interaction design, are shown by her projects, as a kind of sculpture. The position of the sculpture is directed to the geographical position within Germany. At nerdmade the discipline (physical computing, generative visualisation and screenbased interfaces) and the motivation are positioned in triangles. These qualities were taken over to nerdscape. The discipline is shown about a sphere which is connected to the center line. The motivation appears as a extension of the triangle. Both Qualities creates a univerity sculture. Every project can be looked by a detail view of the univerity.
In the course "urban interventions" we should design small interventions for the urbane life. Every idea was visualised with a video-prototype. For the style of the prototypes we chose a mixture of real film in combination with illustrations of the important scenes. My illustrations was embedded and animated in the film by Tobias Friese with AfterEffects .
The course "cultural architecture" dealt with the architecture of information, these data should be reorganised about new systems. In this work video games were arranged in a matrix. On the vertical direction the games were arranged according to art epochs which transfer rather in the figurative sense. On the horizontal directions film genres were used. The games which has been influenced by an other games or has been based on an other game were connected by a cord.
An corporation portfolio for apellasbauwert, a real estate investment corporation with headquarter in Berlin. The aim was to design a tidy elegant presence that reflects the enterprise. One important point were the reference-sites with the projects, these should be shown in a very compactly and clear form. To keep the content up to date the site was been realised in WebEdition, a conten managment system. The Site was designed and realised during my work at the agency "agenturtypen".
To the annual exhibition of the FHP we realised a population simulation. These simulation could be interventet as a God representet by a lighter tracked by a webcam. The User could put food to the plateau by holding a lighter at one place for a while, or kill the inhabitant by hitting them with the divine aura. The godengine was a small installation. The Motivation was just playfil. We wanted to try out tracking objects with a webcam. Also involvend in the project were Christopher Warnow, Tobias Friese and Johannes Tonollo.
The LightCubes deal with the everyday problem of controling light. The case of switching on and off the light seems to be simple, but in the real sens these action is a very abstract prozess. The LightCubes make the light haptic by comining the switch with the luminary, by adding or removing a cube the brightness can be controlled. Because of the exists of the six sides of acube, the cube-property can be fixed by the side lying on top. The sides correspond to the properties: yellow, red, green, blue, brighter and off. By the four main-colours every colour can be mixed. To switch off a hole group, you can turn the off-side on top. The projects was a cooperation with Johannes Tonollo.
Narrative 2.0 visualises music. The music was segmented in single channels. The channels are shown fanlike and the lines move from the center away with the time. The angle of the line changes according to the frequency of the channel, while the frequency reaching a high level, the channel becomes highlighted by orange. The visualisation should not necessarily return exact informations, even if the arrangement and uniformity of the music can be read. The purpose was to create even more an aesthetically responding visualisation with the music as an artist.
Operation couch potato is a small Flash game which was provided for advertising purposes of the online shop "nuss24". The game should provide the fact that nuts are healthy and chips or onionrings unhealthy. The game base on the tele-game-principle, the player moves the figure between three agreed positions and eat or zap the falling objects. The game was realised during my time at the agency "systemtakt – neue medien".